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  • Most Important Aspects of Your Game

    So you’ve decided to plunge yourself into the world of game development, have assembled a team of mighty warriors to tackle all the big issues and are ready to create the next best game in the industry… trumping Wow, Guild Wars… (You get the point). You’ve chopped up all your brainstorming and assembled some really keen concepts for a storyline and you’re ready to go. But amongst all the programming, the character concepts, the dungeons, and the quests – what are truly the most important aspects of your game that will determine whether someone enjoys themself? Read on, and allow me to share with you what I think. cricbeat99

    When we do decide to take that plunge into the development of a new game, there are five things you should consider very carefully, and pay a great deal of attention to. There are probably more of these that will hinder or help you along your way and you’re ordering may be different than mine, but these are what I always hold to be the most important. Over the next week we will reveal each aspect, and at the end of the week culminate with the complete article. For today we’ll begin at the top, with number 5.

    When crafting your game, there is no better inspiration for features and activities, quests and dungeons, than your very own highly developed and custom tailored storyline. Some may balk at this statement, claiming that storyline is easily overshadowed and un-necessary when you have intense graphics that make your fingers tingle, or when you have combat so intense that you’re literally ducking out of the way from behind your monitor. While these things definitely contribute to an awesome game, and can lead to a lot of excitement (in fact, they’re on the list too!), they cannot make up for a lack of storyline.

    One thing many players crave whether consciously or not is a strong storyline that leads them into caring about the game – it entices you – and makes you feel as though your wildest dreams may in fact be possible in this environment. Storyline can be simple and to the point while being so flawlessly done that it serves as the crux of the entire game (EVE Online: We’re flying through space, blowing people out of the sky…) and at the same time being so rich and deep with lore.

  • Top Ten Classic Video Games

    Origins: Pong was based on a game called ‘Tennis for Two’ which was a simulation of a game of tennis on an oscilloscope. Physicist William Higginbotham, the designer, goes down in history as creating one of the first electronic games to use a graphical display. Names The Concept: The game is intended to represent a game of Tennis or Table Tennis (Ping Pong). Each player has a bat; the bat can be moved vertically. The screen has two horizontal lines on the top and bottom of the screen. A ball is ‘served’ and moves towards one player – that player must move the bat so that the ball hits it. Buildtheblock

    The ball rebounds and moves back the other way. Depending on where the ball hits the bat, the ball will move in different directions – should it hit one of the top or bottom lines, then it will bounce off. The idea is simply to make the other player miss the ball – thus scoring a point. Game play: while it sounds utterly boring, the game play is actually very addictive. It is easy to play but very difficult to master, especially with faster ball speeds, and more acute angles of ‘bounce’. Comprarcenforcees Nostalgia: for me this is the father of video games. Without Pong you probably wouldn’t have video games – it started the craze that would continue grow and become a multi-billion dollar industry. Origins: this game was developed by Konami in 1981, and was the first game to introduce me to Sega. Focusoutlook At the time it was very novel and introduced a new style of game. The Concept: Easy – you want to walk from one side of the road to the other. Wait a minute – there’s a lot of traffic; I better dodge the traffic. Grcviewpoint

     Phew made it – hang on, who put that river there. Better jump on those turtles and logs and get to the other side – hang on that’s a crocodile! AHHH! It sounds easy – the cars and logs are in horizontal rows, and the direction they move, the number of logs and cars, and the speed can vary. You have to move you frog up, down left and right, avoiding the cars, jumping on logs and avoiding nasty creatures and get home – do this several times and you move to the next level. Game Play: Yet another simple concept that is amazingly addictive. Medhealthreview

     This game relies on timing; you find yourself dinking in and out of traffic, and sometimes going nowhere.  The graphics are poor, the sound is terrible, but the adrenalin really pumps as you try to avoid that very fast car. Hroutlook or the snake that is hunting you down! Nostalgia: I love this game for many reasons. Origins: Tomohiro Nishikada, the designer of Space Invaders was inspired by Star Wars and War of the Worlds. He produced one of the first shooting video games and drew heavily from the playability of Breakout. Secuzine

    The Concept: aliens are invading the Earth in ‘blocks’ by moving down the screen gradually. As the intrepid savior of the Earth it’s your task to use your solitary laser cannon, by moving horizontally, and zapping those dastardly aliens out of the sky. Luckily, you have four bases to hide behind – these eventually disintegrate, but they provide some protection from the alien’s missiles. Potentiepillenkopen